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Final Fantasy V Advance

July 30, 2010

in GameBoy Advance

description Final Fantasy V Advance

Final Fantasy V Advance (ファイナルファンタジーV, Fainaru Fantajī Faibu?) is a medieval-fantasy role-playing video game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo’s Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony’s PlayStation and Nintendo’s Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game.

The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world’s elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath’s influence and prevent his resurgence.

Final Fantasy V Advance has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite the lack of an early release in territories other than Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned “Greatest Hits” status, selling more than 350,000 copies.

Gameplay

Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a “level up” in which party members’ attributes, such as hit points or magic power, increase. A menu-based management system allows the player to equip, heal, and change each character’s selected job outside of battle as well as to save the game’s progress. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship depending on the situation. Most towns scattered across the world contain inns for resting, shops for purchasing equipment, and people from whom the player can gain information. The player may also embark on several side quests that become available as the story progresses.

Final Fantasy V Advance is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat This system was first established in Final Fantasy IV by battle planners Hiroyuki Itō and Akihiko Matsui, but in that game, there was no way to visibly anticipate which character’s turn would come up next.In Final Fantasy V Advance, the player can see which playable character’s turn is next in battle, in the form of a time gauge—or “ATB Bar”—which fills according to a character’s speed. When the selected character’s turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character’s row position.The ATB mechanic with a gauge, as seen in Final Fantasy V Advance, has been used in nearly every following title in the series.

Job System

The main feature of the gameplay of Final Fantasy V Advance is the Job System designed by Hiroyuki Itō.Players can choose jobs for their character to learn. This system allows each character to gain special abilities and potentially master up to 22 unique jobs (26 in the Game Boy Advance version). Each character begins with a default “Freelancer” class, and as the player acquires crystal shards, new jobs become available.

A separate form of experience—Ability Points (ABP)—is used to improve characters’ job levels, while they continue to earn regular experience points.As job levels increase, new skills become available for that character to use in a new form of customization: characters learn job-specific abilities that may be carried over to a new job. For example, a character with the job of Knight who has also earned job levels as a Black Mage may set Black Magic as a secondary command; allowing the use of both Black Mage and Knight abilities in battle. The nature of these abilities varies; while some may allow for selectable commands in battle, others may be innate to the class or automatically activated when conditions are met, such as the Thief’s “Caution” skill, which prevents rear attacks from enemies.This system allows for deeper customization of characters. While many of the jobs have appeared previously in the series, Final Fantasy V Advance introduces a number of new classes including the Blue Mage, Time Mage, and Mime, adding new elements to combat.
rominfo Final Fantasy V Advance

Final Fantasy V
Developer(s) Square
TOSE GBA
Publisher(s) Game Boy Advance

  • JP Square Enix
  • NA Nintendo of America
  • EU Nintendo of Europe
Designer(s) Hironobu Sakaguchi
Hiroyuki Itō
Artist(s) Yoshitaka Amano
Tetsuya Nomura
Writer(s) Yoshinori Kitase
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) Game Boy Advance
Release date(s) Game Boy Advance

  • JP October 12, 2006
  • NA November 6, 2006
  • EU April 13, 2007
Genre(s) Role-playing game
Mode(s) Single-player, limited multiplayer
Rating(s) Game Boy Advance

  • CERO: A (All Ages)
  • ESRB: E (Everyone)
  • PEGI: 12+

screenshots Final Fantasy V Advance

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