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Final Fantasy Crystal Chronicles:Echoes of Time

July 30, 2010

in Nintendo DS

description Final Fantasy Crystal Chronicles:Echoes of Time

Final Fantasy Crystal Chronicles: Echoes of Time (ファイナルファンタジークリスタルクロニクル エコーズ・オブ・タイム?) is a Wii and Nintendo DS action role-playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix.

The game was released in Japan on January 29, 2009. The North American version was released on March 24, 2009 and the European version was released on March 27, 2009. The Australian version was released on April 2, 2009

DS Version

The game is still the same as its predecessor, Final Fantasy Crystal Chronicles: Ring of Fates, although with many updates and changes. The player still controls the characters through the arrow buttons and use interactive abilities (attacking, magic, or holding) through the A-B-X-Y buttons. The DS version cannot host a Multiplayer game if there is a Wii being used to play cooperatively.
Basic Combat

The game still uses each tribes’ combat system, mostly an overhead real-time hack-and-slash form of fighting; however, it added in a new weaponry system, in which all tribes may use a variety of weapons and have abilities which range from two to three types of weapons. New weapons have also been added (Sling-shot weapons, paddles). Armor and weaponry may now level up on their own through battling. Also, a new jewel system replaces the ability-equip system in the past game, where players may now add jewels to weapons with enough slots to add extra abilities. Jewels range from as simple as ATTACK-UP to more complex forms that even allow the player to break the usual level cap for the equipment piece.
Magic

The Magic system was revamped. While still retaining its key components (target rings, elemental casting), it now consumes MP rather than gathering magicites. The slots system has been eliminated completely, however such items as ethers and potions do appear in the game to be used on-the-spot. Fusion spells are now simpler to perform, as certain spells (Gravity, quake) do not require so many complex and tedious combinations. They have become as simple as “Blizzard” and “Raise” for Gravity, “Fire” and “Raise” for Quake. In addition, rings will now lock onto an enemy, removing the threat of missing a hard to cast spell and wasting valuable MP. You can also change spells by holding the R button and scrolling up or down.

Story

The protagonist of the game returns from a forest where he/she battled a great number of monsters to celebrate his/her sixteenth birthday and coming-of-age ceremony. Upon completion, a cat-girl named Sherlotta rewards him/her with a personal crystal. The hero returns home to find a young village girl, Eryll, suffering from “crystal sickness”. The hero then sets out to find a cure for the disease. However, he/she is unaware that outside his village lies a world where crystals are merely artifacts of the past and no longer exist.

In a nearby city, he/she meets a man named Larkeicus, who agrees to make him/her a cure in return for a favor. Obtaining the necessary ingredients, the hero is able to make the potion and saves Eryll. As part of the bargain with Larkeicus, the hero must activate two long-dormant statues atop a fire and ice mountain.

When he/she completes his/her task, Larkeicus begins plotting against the hero, first by destroying the “Crystal Core”, which is said to be the last crystal remaining in the world. The following day, the hero awakens to his/her village unoccupied, as if all the villagers had left. Eryll is still left behind and asks him/her to find the broken pieces of the Crystal Core, believing that putting it back together will bring everyone back to their home. Larkeicus goes rogue and attacks the player, but withdraws from the battle, warning that should they meet again, he will kill him/her. Later finding an immortal Yuke who worked alongside Larkeicus 2000 years ago, the Yuke gives him/her a method of locating the crystals and hopes that by doing so he amends for some past mistake of some sort.

One by one, the hero locates the crystal fragments, discovering more about his/her infancy and the town’s history through sudden flashbacks, particularly Sherlotta, who found the hero abandoned as a baby and raised him/her as a son/daughter. He/She also notes that none of the villagers seemed to have aged from their past selves. When the crystal core is complete, it suddenly manifests itself into the hero’s body, giving him/her the power to interact with ancient technologies. He/She uses his/her newfound power to delve further into the forests near his/her village, where he/she learns a startling revelation.

The hero discovers his/her village in ruins. Sherlotta appears and explains that Larkeicus and a Yuke apprentice razed the village 2000 years ago, and all of the inhabitants were slaughtered in the attack. Sherlotta and Eryll were attempting to escape, but Eryll was killed and Sherlotta was made immortal when she made indirect contact with the Crystal Core. It also gave her the power to create crystals, although Sherlotta herself doesn’t understand why it chose her to be the harbinger of such powers.

The Crystal Core also made the villagers live, although they could not age, and their existence was tailored toward the Crystal and to the minds of those who wish to see them. Sherlotta and the villagers lead empty lives for 2000 years, until they found an infant which they could grow and raise to live for them in the outside world, the infant being the hero. With this, Sherlotta accompanies the player to put an end to Larkeicus’s plan, as he wishes to stop a future event which was so powerful it destroyed all the crystals, and his city which ran on their power.

Sherlotta and the hero attempt to find a way to gain access to a tower which emerged when the hero activated the two statues, as she believes that is where Larkeicus plans to stop the future event. To do so, they gather a number of artifacts, including the hero’s crystal locator and an 800 year old spirit-witch made by Larkeicus to guard the artifacts (Who later aids the player greatly in finding the later artifacts). During this search, the villagers begin their slow process of disappearing from the world, valuing every moment the hero comes by to see them.

rominfo Final Fantasy Crystal Chronicles:Echoes of Time

Final Fantasy Crystal Chronicles: Echoes of Time
Developer(s) Square Enix PDD 2
Publisher(s) Square Enix
Artist(s) Yasuhisa Izumisawa
Writer(s) Hiroyuki Saegusa
Composer(s) Kumi Tanioka
Series Final Fantasy Crystal Chronicles
Engine Pollux Engine
Platform(s) Nintendo DS
Release date(s)
  • JP January 29, 2009
  • NA March 24, 2009
  • EU March 27, 2009
  • AUS April 2, 2009
Genre(s) Action RPG
Mode(s) Single-player, multiplayer
Rating(s)
  • ESRB: Everyone 10+
Media Nintendo DS:
1 Nintendo DS cartridge

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