Final Fantasy III (ファイナルファンタジーIII, Fainaru Fantajī Surī?) is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system.
The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal’s pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
The game was released in Japan on April 27, 1990. It had never been released outside of Japan until a remake was released on the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe. There had been earlier plans to remake the game for Bandai’s WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received internationally, selling over one million copies in Japan. The Famicom version of the game was released on the Wii Virtual Console service in Japan on July 21, 2009.
The gameplay of Final Fantasy III combines elements of the first two Final Fantasy games with new features. The turn-based combat system remains in place from the first two games, but hit points are now shown above the target following attacks or healing actions, rather than captioned as in the previous two games. Auto-targeting for physical attacks after a friendly or enemy unit is killed is also featured for the first time. Unlike subsequent games in the series, however, magical attacks are not auto-targeted in the same fashion.
The experience point system featured in Final Fantasy makes a return following its absence from Final Fantasy II. The character class system featured in the first game in the franchise also reappears, with some modifications. Whereas in the original game the player chooses each character’s class alignment at the start of the game, Final Fantasy III introduces the “job system” for which the series would later become famous. Jobs are presented as interchangeable classes: in the Famicom version of the game, all four characters begin as “Onion Knights”, with a variety of additional jobs becoming available as the game progresses. Any playable character has access to every currently available job. Switching jobs consumes “capacity points” which are awarded to the entire party following every battle, much like gil. Different weapons, armor and accessories, and magic spells are utilized by each job. A character’s level of proficiency at a particular job increases the longer the character remains with that job. Higher job levels increase the battle statistics of the character and reduce the cost in capacity points to switch to that job.
Final Fantasy III is the first game in the series to feature special battle commands such as “Steal” or “Jump”, each of which is associated with a particular job (“Steal” is the Thief’s specialty, while “Jump” is the Dragoon’s forte). Certain jobs also feature innate, non-battle abilities, such as the Thief’s ability to open passages that would otherwise require a special key item.It is also the first game in the series to feature summoned creatures which are called with the “Summon” skill
|Final Fantasy III|
|Developer(s)||Matrix Software (Japan) / Square Enix|
|Release date(s)||US: November 15, 2006
Japan: August 24, 2006
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